Great

By aaron.axvig, 22 November, 2019

This is a puzzle game with a UI that is well-suited for a touchscreen.  I did pay for the DLC that removes ads (I almost always do this).

The puzzles are all very well designed.  There are several groups of levels that have some nice variations.  For example some types have new bubbles constantly being added so there is that element of randomness being added.  And others are very carefully designed to play a specific way, even requiring careful timing as the bubbles collapse on a few of them.  On a few of the levels I got impatient and used the hints.  In general, as I played the game I would become tired of it after 6-8 puzzles (30 minutes?).  I think that is fine, as this allowed me to kill time on many different occasions and I always enjoyed playing those 6-8 rounds until I tired of it.  Maybe it means that the game was mentally stimulating and tired me out.

There is one mechanism throughout the game where two bubbles of different colors combine to make a third color of bubbles.  In the normal color mode I believe it is pretty intuitive how they combine, for example yellow+blue=green.  Unfortunately I am color-blind and I had some challenges with the normal color mode.  Fortunately is a colorblind mode and those colors are easy for me to distinguish.  Unfortunately then the colors don't combine very intuitively, for example white+yellow=darker yellow.  After a while I just memorized the combinations, so it isn't a game-ruining issue.

I could maybe see myself replaying some levels in the future.  There is an Infinity mode where you get some moves every few hours.  I did a couple cycles of this but wasn't that interested.  This is probably a mechanic to drive you to purchasing micro-transactions.  I almost universally avoid those.

There are achievements; I don't have any desire to finish them out.

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By aaron.axvig, 29 October, 2019

A great sequel, improved in many ways and true to the spirit of its predecessor.

A little bit more story but again I didn't really get that into it.  Some additional interesting mechanics, a second character in some puzzles, and very cool graphics.  Again one level with trippy upside-down walking but it was a bit more understandable to my eyes.

The game says to make sure you have the sound on in the beginning and it is right, the sound design is amazing.

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By aaron.axvig, 25 October, 2019

Great puzzles with flawless gradual building of skills.  I never had to look outside of the game for help (The Witness comes to mind) nor use an in game hintsystem (none exists) a la The Room.  The only ridiculous level design was level six in the Forgotten Shores DLC where I found it difficult to visualize a continuous plane in some circumstances where the character is walking upside down.  But the solution was decipherable anyways so I didn't spend much time trying to convince my eyes to see something.

Story...can't say I paid much attention to it.  I guess some "ancient beings" or something left the puzzles as monuments.  Whatever.  It is not crappy and stays out of the way.

I played the original game, DLC levels, and the Ida's Adventure standalone part.

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By aaron.axvig, 19 October, 2019

This starts off sounding like it is directly describing Elon Musk and SpaceX.  I haven't bothered to look up the exact timing of this book's writing and the founding or inspiration of SpaceX.  Sadly the rocket launches don't really continue (I think I would have loved something more like all of the rocket launches in Seveneves).  The first half of the book earns the great rating that I am giving and the second half is good enough to not drag the rating back down.  And I think I will read the sequels.

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